Accessibility Statement
Last updated: 24 May 2026
We want to be honest about where the Game stands on accessibility. The Game is built on a real-time game engine and currently has significant accessibility limitations described below.
Conformance status
The Game does not currently conform to the Web Content Accessibility
Guidelines (WCAG) 2.1 at level AA. The game itself is drawn on an HTML
<canvas> element, which is not exposed to assistive technologies such as
screen readers.
Known limitations
- Screen readers: the game world, menus, and on-screen text are rendered to a canvas and are not announced by screen readers.
- Menu navigation: menus and buttons inside the game currently respond to mouse/pointer input and are not keyboard-navigable.
- Gameplay input: in-game play is controlled by the keyboard (arrow keys or WASD to move, Space to shoot, Ctrl/Alt for items, Esc to exit), but these controls are not remappable and are not announced.
- Visuals: the Game uses a pixel-art style with small text and limited options for contrast, colour, text size, or motion reduction within the game canvas.
- Captions: game audio cues do not have visual or text equivalents.
What is accessible
These supporting pages — this statement and the Terms of Service and Privacy Policy — are standard HTML pages built to be readable with a keyboard and screen reader, with readable text and high contrast.
Feedback
If you run into an accessibility barrier, or you have a suggestion that would help, please let us know at eyal.shaham@keemail.me. We read every message and will do our best to help, even though resources for this project are limited.